KEVIN MAGINNIS

Level Designer / World Builder / Artist

  • With over 20 years in the game industry, I’ve had the opportunity to build, shape, and explore a wide range of game worlds. My career began in 2000 with Tradewars: Dark Millenium, and evolved through iconic franchises like Dungeons & Dragons, Lord of the Rings, and a decade at Blizzard bringing World of Warcraft to life.

    After stepping away to raise my kids and focus on personal art, I returned to development with EverQuest, deepening my skills in level design and world-building. I later moved into VR with the PSVR2 launch title Firewall Ultra. Currently, I’m at Squanch Games, developing an unannounced next-gen project and continuing to create spaces for players to explore and experience.

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